 
    The ultimate storytelling tabletop RPG
π Introduction & Theme:
  A collaborative improv storytelling RPG where one Game Master and 1β5 players
 build a world through random prompts, roleplay, and dramatic twists. Players explore the setting
 and attempt to complete both a shared quest and their personal objective.
π― Objective:
  π§βπ€βπ§ Party win: Complete the GMβs initial story objective.
  π― Personal win: Fulfill your secret goal before the story ends.
π οΈ Setup:
  - 2β6+ players, choose or roll for one person to become the Game Master (GM)
  - GM draws 3 cards to frame the opening scene:
  Example: βYou are at [Where], waiting for [Who], who supposedly can help you find the [What].β
  - Each player draws a secret personal objective.
  Note: Don't reveal it for anyone!
π² How to Play:
  - π Players ask questions (Who, What, When, Where, Why?)
  - π GM draws a prompt card in response
  - π Players describe their actions
  - π² GM or player rolls 2d10 when actions involve risk
π² Dice Outcomes:
π Example:
    GM: βYou find a glorious necklace, plated in gold.β
    Player: βWhere can I go to find the value of this item?β
    GM (draws Where): βLikely someone at the town hall will know.β
    Player: βI try to run there as fast as I can.β
    π² Rolls: 11 β π€ Success, but...
    GM: βYou arrive, but the town hall is eerily empty.β
  
π Game Flow:
  - Players take turns or play freely
  - GM can draw cards any time to introduce chaos or clarity
  - Players can ask, act, roll, and roleplay
  - Optional: Guess othersβ secret goals for bonus fun
π§ Tips & Reminders:
π§ Weird Scenarios:
π Ending:
  The story ends when the main quest is resolved β or the group agrees to end it.
 At that point, players reveal if they achieved their secret goal.
π Legend: