The ultimate storytelling tabletop RPG
π Introduction & Theme:
A collaborative improv storytelling RPG where one Game Master and 1β5 players
build a world through random prompts, roleplay, and dramatic twists. Players explore the setting
and attempt to complete both a shared quest and their personal objective.
π― Objective:
π§βπ€βπ§ Party win: Complete the GMβs initial story objective.
π― Personal win: Fulfill your secret goal before the story ends.
π οΈ Setup:
- 2β6+ players, choose or roll for one person to become the Game Master (GM)
- GM draws 3 cards to frame the opening scene:
Example: βYou are at [Where], waiting for [Who], who supposedly can help you find the [What].β
- Each player draws a secret personal objective.
Note: Don't reveal it for anyone!
π² How to Play:
- π Players ask questions (Who, What, When, Where, Why?)
- π GM draws a prompt card in response
- π Players describe their actions
- π² GM or player rolls 2d10 when actions involve risk
π² Dice Outcomes:
π Example:
GM: βYou find a glorious necklace, plated in gold.β
Player: βWhere can I go to find the value of this item?β
GM (draws Where): βLikely someone at the town hall will know.β
Player: βI try to run there as fast as I can.β
π² Rolls: 11 β π€ Success, but...
GM: βYou arrive, but the town hall is eerily empty.β
π Game Flow:
- Players take turns or play freely
- GM can draw cards any time to introduce chaos or clarity
- Players can ask, act, roll, and roleplay
- Optional: Guess othersβ secret goals for bonus fun
π§ Tips & Reminders:
π§ Weird Scenarios:
π Ending:
The story ends when the main quest is resolved β or the group agrees to end it.
At that point, players reveal if they achieved their secret goal.
π Legend: